At the request of the main IUI conference, we will be taking submissions until December 12, 2008

"Knowledge is stories" - Roger Schank

While much work in AI has represented simple knowledge about everyday life and activities at the word, sentence, and logical assertion level, we see a growing need to understand it at a larger granularity, that of stories. A story is a short, focused description of people and events occurring over time, that has a "point" -- to inform, teach, question, entertain, educate, illustrate or amuse.

Capturing common sense knowledge often involves uncovering the implicit, unstated assumptions behind communication, often best expressed through stories. Work in story representations dates back to Schank-style scripts and other efforts in the 80s, but recent developments have unleashed new potential in this area. The maturity of common sense knowledge bases such as Cyc, Open Mind and ThoughtTreasure; statistical and corpora-based natural language understanding techniques; the explosion of participatory knowledge collection over the Web; progress in cognitive science; the popularity of Web-based storytelling media such as blogs; and new common sense reasoning techniques are all enablers of the new generation of work on common sense stories.

Accepted Talks, Posters and Demos

Eliciting collaborative social interactions through online games
Jason B. Alonso, Angela Chang, Jeff Orkin and Cynthia Breazeal, MIT Media Lab/Center for Future Storytelling

Experience-based Narrative Memory
Michael T. Cox, DARPA/IPTO David W. Aha
Naval Research Laboratory

"I Don't Know What I Mean Until I Say It": The Need to Incorporate the Effects of Language Generation on the Speaker
William Ferguson, BNN Technologies

Method for Automatically Generating Networks of Personal Relationships from Story Summaries
Jun Goto, NHK Science and Technical Research Laboratories

New learning environment for enhancing story telling activities of children with intellectual disabilities/autism using personal robot in the classroom
Tetsuya Munekata, the National Institute of Special Needs Education of Japan
Yoshihiro Fujita and Toshihiro Nishizawa , NEC Corporation

Learning Hierarchical Plans by Reading Simple English Narratives
Dustin Smith and Kenneth Arnold, MIT Media Lab

Capturing Common Sense Knowledge via Story Generation
Kaoru Sumi, National Institute of Information & Communications Technology, Japan

Human XP: Representing Belief, Desire, and Hidden Meanings
Jerry Weltman, Louisiana State University

Topics


Topics include, but are by no means limited to:

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